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Couple of pointers

First of all, I'd like to say that this game looks like it has a lot of potential, and just needs to be worked on some more, but it's on its way to success. My first suggestion would be a way to tell what's intractable and what's not. Possibly something like a green aura around what you can actually interact with, at least something visible to tell the player that he can do something with this. My second suggestion would be to improve how the walls work in this game, I find myself slipping against stuff and going through others. I know it's just a test, but I'd be nice if you could fix that. Something else would be how you appear in the middle of the map each time you switch maps. What you can do to fix that is something like when you walk in a building, it does _global.Building1 = 1; and in the map that's the outside of the building, it has if(_global.Building1 == 1){ _root.Char._y = bla bla bla _root.Char._x = bla bla bla _global.Building1 = 0; This is an easy way to make you appear outside of the building after you exit it. Good luck with your project, and I hope I helped.

RDBFLASH responds:

Thanks. I tried:

_root.exit1 =5; (when entering a house)

so when i left i used this on the frame you come out in:
if(_root.exit1 >0) {
_root.man._x =;
_root.man._y =;

And strangley, it didn't work and after ages and ages of trying and testing i just had to place the guy in the middle of the map :(

Anyway, thanks for your feedback, i will use this in my future RPGs.

Lots of fun

love this game...

however when tom becomes a skull, the point of thrashing his beard is lost...

BTW who here's goten to level 9 ? its awesome

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